Saturday 26 October 2013

DMUGA Week 4 - Bradgate Park + More work! ^_^

So here we are, 1 month into the course and I'm just about keeping up - the reason I say 'just about' is due to pulling a few late nights to get the work done... Would recommend it short term, but definitely not a sustainable timetable.

I was pretty excited to go to Bradgate because I've seen some images beforehand and it looked fantastic! The weather didn't look to be great, nevertheless, we all turned up in the rain and soldiered on. Despite the bad conditions, the scenery was amazing, you could literally look anywhere and draw that as a final piece (If you could even get your sketchbook out without getting wet). Aside from the scenery, I found Chris's words about the history of the park really interesting; the fact that sticks in my head is about the memorial being in the shape of a tankard, due to his drinking; not sure why, but it does. In addition, Chris also put things into perspective a little bit more for me, his point about us only being here for a few weeks and improving rapidly, showed me that maybe I can do this?
Anyway, after a small talk, we decided to head up to the memorial because the view would be absolutely amazing... it was; if only we'd came on a better day. I sat down with my umbrella at the top and attempted my first ever thumbnail sketch of a landscape, and in my opinion it wasn't very good at all. One thing I've learnt from this course is that your first few attempts are most likely going to be bad, so I just carried on. I only managed to get a couple of sketches done at the top before it started to pour down, and it didn't really stop too long to get any more done that day, however, I did manage to find a good spot and map out what I wanted to do for my final this week. I went again on Thursday so the weather was a little bit better, got some more sketches done and was surprised at how hard it is to render trees! To this point, I'm still not very good at drawing trees & leaves, only slightly better than when I started. Overall, I think the visual design this week went ok, it could have been better, and I only hope to improve on drawing foliage.

Tuesday's Game Production went well, in the morning I managed to quickly get my alpha channels sorted (was having quite a few problems with it not showing/the Ps files weren't 100% correct etc). I think my wheelie bin turned out really well! Considering that a week ago, I thought I wouldn't be able to do it and was going to fail because it seems I just suck at everything on this course. So, in the end, I was very proud I'd done it to a reasonable standard. However, the next project Steve issued us with scares me far more (I'm sure they're making me fear for my life every single week). The architectural project is going to be a hard one in particular, getting all of the textures for whatever building we pick will be a challenge, especially to get some to a decent standard. It's quite hard for me to pick a building and go with it because I'm really picky, I don't want it: Too challenging that I won't do it in time, too big for the budget, too hard to access all the textures, too modern so that it's boring... ugghh! I'll have to pick one eventually, but I can't leave it too late.

The critical studies seminar this time was replaced with a library session in which we had a tutorial on how to properly use the available resources that we have access to. This was really helpful since we have to do a blog about the history of video games, and I have no idea where to even begin!
After this session, the Guru's and Grasshopper's brief this week is to create 20 silhouettes of potential weapons for out zombie apocalypse scenario, plus, 5 completed drawing of the ones we've chosen to carry forward. Now, don't get me wrong I'd love to do this without a doubt, but the work we already have will make it a challenge to get it done on time!

In conclusion, a pretty good week in terms of my mental attitude, although, the work is piling on fast and I just hope I can keep up with it all

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