From Monday to Tuesday, both days were literally taken up by the modelling. This wouldn't have taken as long if I didn't have a problem with the tri-count. I have a rather organic shape, therefore I need to use my tris very smartly indefinitely to get the shape I want, and still be within the budget. The problem I had was that the legs, core, and body had a couple of edge loops which weren't entirely necessary for the silhouette I was going for. I did however have to get rid of the bottom 'ridges', but it was a sacrifice I had to make.
Before re-topology = 5963 |
After re-topology = 4963 |
Wednesday was the opening of the Leicester media school and we had a good time putting some of our work on show for whoever happened to be walking around that day. In terms of getting work done, I did manage to put it all into the game engine and test the function/firing of the sentry gun. Unfortunately it did take me the whole of Wednesday to unwrap it, as I spent an extended amount of time trying to get the UV's to tightly fit into the texture space.
Scorpion Sentry Unwrap |
I also had a quick play about with the physics of the ejected cartridge to try and get it falling a bit more realistically.
Friday involved finishing the textures to 70% and looking generally well. The only thing I did manage to do was make the roughness & normal maps for it.
Top right = Scorpion / Other 3 = Bullet Texture (SO FAR! - Just the base colour) |
My current aims for the following week are to:
-Get the texturing done
-Do a clown render & paintover/(s)
-Particle or sound effects (Stretch goal)
-Modelling in Z-brush + Baking the detail
-Perhaps play around with a more creative projectile (If time allows)
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