I worked on the fountain a bit more/sorted the collision meshes:
Made the column for the fountain puzzle:
Made the bird bath & two stone textures over the weekend:
Attempted to make the hedge material look less tiled:
After Monday's mishap with my over-saving of my work, I did pretty well to do 2 day's worth of work in one.
On Tuesday I finished tree branches, attached them together, and begun making the branches:
This took far longer than I expected it to, and I felt guilty for not feeling like I did a lot. It paid out in the end though as it ended up looking al-right.
On Wednesday, I spent a long time trying to see what Epic did with one of their materials as it appeared tessellated but was only using parallax displacement to fake the geometry. This would be a really good technique to learn because it could be so helpful in the future to get more realistic results without compromising much memory.
Here's what Epic's material looked like at a glance:
If anyone understands this, please explain it to me! :)
I finished the tree off by making the high poly branches and baking them to the texture:
Thursday was a good day as I managed to get the Myosotis (forget me not) flowers done and they turned out very nice:
I made the door for the tree by making the high poly version and baking it onto the low poly:
I made an attempt at the rope texture, but I couldn't get the lines to match up properly so I left it for the moment and started on the swing - It wasn't long before I realised that even that was a bit of a challenge. I want to make the rope swing in the game engine which would require me to rig it with bones (I've never rigged/animated rope before!).
As usual I looked into more blueprinting from Dom, and watched some Tesla Dev tutorials on Youtube:
Tesla Dev - Youtube
Friday was a good day for getting things together as we got round to importing the fountain puzzle and it works perfectly!
We re-imported a lot of tweaked textures/meshes, and put in the large ornamental gate:
I also quickly re-arranged the Philadelphus bush because my first attempt wasn't that good at all:
We have the material of some of our flowers set up to make any coloured flower we want to:
And finally, Dom was looking into improving the water shader and it was much better than what we had, but I can't post a screenshot of it at the moment as it wasn't compatible with the 4.7 version, so we'll transfer it over on Monday.
I really hope next week goes well as I feel as though I'm falling behind and not getting what I want to get done, done.
On Tuesday I finished tree branches, attached them together, and begun making the branches:
This took far longer than I expected it to, and I felt guilty for not feeling like I did a lot. It paid out in the end though as it ended up looking al-right.
On Wednesday, I spent a long time trying to see what Epic did with one of their materials as it appeared tessellated but was only using parallax displacement to fake the geometry. This would be a really good technique to learn because it could be so helpful in the future to get more realistic results without compromising much memory.
Here's what Epic's material looked like at a glance:
Example Content Stone Material - Parallax Mapping/Bump Offset |
I finished the tree off by making the high poly branches and baking them to the texture:
Thursday was a good day as I managed to get the Myosotis (forget me not) flowers done and they turned out very nice:
I made the door for the tree by making the high poly version and baking it onto the low poly:
High poly on the left, low poly on the right |
As usual I looked into more blueprinting from Dom, and watched some Tesla Dev tutorials on Youtube:
Tesla Dev - Youtube
Friday was a good day for getting things together as we got round to importing the fountain puzzle and it works perfectly!
We re-imported a lot of tweaked textures/meshes, and put in the large ornamental gate:
I also quickly re-arranged the Philadelphus bush because my first attempt wasn't that good at all:
Original on the left, re-arranged version on the right |
I really hope next week goes well as I feel as though I'm falling behind and not getting what I want to get done, done.
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