Necessity is the mother of invention
Necessity or Luxury? |
Over the years that video games & computers in general were being made, more and more people were being exposed to this new technology. Despite being so simplistic in terms of what they could do, people & businesses had a genuine need for computers, to store data, complete calculations faster, and provide support with a lot of things. Once that one person decided to create something for a little bit of fun on one of these machines, the game was on. What has driven us from this early stage to now is the human nature to want more. It was by no means the first game, but as an example: Pong. Pong was 2 rectangles and a block going from side to side, but once we knew we could create such a game and make it so popular, we thought 'Lets make something even more exciting and creative'. To briefly bring it back to my point of games being a necessity now, as exposure to games increased, the feel for the need of this type of entertainment was created. Now, children in first world countries are being born into a world filled with computers & games, not knowing life without them, making it a 'need'. This mixed with the human nature of always wanting more, creates this loop of continuous development of previous inventions, I.e. games.
The grass in greener... Always wanting more
Mark I Computer |
This was an improvement, but Howard Aiken in 1944 thought he could better by using some mechanical, some electronic components, in order to make a computer that can do various things, not just one. This 'Mark I' computer was 50ft long and 8ft high, with 500 miles of wires and 750,000 parts. - Ref 3. The Mark I was gigantic! This still wasn't fast enough however, so in 1946, the first all electronic computer 'ENIAC - Electronic Numerical Integrator and Computer', was created by John Presper Eckert. This used vacuum tubes, not mechanical switches, and despite being twice as long and 2ft taller, it was 1000 times faster than the Mark I, and was a colossal improvement upon it. - Ref 3&4.
Using these 3 examples, starting with mechanical components which could do one job, to a fully electronic computer which can do many jobs, and far faster than previous creations, it is a point that be applied to gaming. From the very first games such as Space wars, Maze wars, Pong etc, (please see DMUGA Assignment #1), to now, we have felt the need to do better, driving us to improve upon the technology & games, faster processors, smaller components, more efficient calculations, more polygons, bigger memory and much more.
The technology drives the games; games develop as the technology develops
Sinclair's ZX-81 |
Furthermore, as well as these things, the actual display has improved, TV screen & monitors have developed and gotten bigger and more pixels than ever before, allowing for the details in the games to really shine through and create a better experience for everyone.
Cartridges - Expensive, bulky, but nostalgic |
Therefore, again linking it back to my point, as technology improves (faster, smaller, bigger capacity etc), the game will improve with it, as it means you can create more and faster.
Fight or Flight
Using the transition from cartridges to CDs to generate the next factor that contributes to the improvement in the technology; competition. Competition between company's is a big contributor to advancements. Imagine this: you've just released your new console to the world, it's a hit, but 1 month later someone else releases pretty much the same thing, but with a peripheral that makes it a tiny bit better. What'll you do? Create a new one with similar concepts, just better than the others so that you have the upper hand in the marketplace. Simple. The fight to be better than everyone else helps us to conceive of new ways we can go out things, e.g. gaming.
Sony's 'EyeToy' - What started the motion sensor gaming? |
At the moment, I don't know of any advancements in the Playstation Move, but despite the motion games still not being too popular, Microsoft are persisting with making the Kinect better with the Kinect 2.0. Once again, even this doesn't seem to be too great at times; don't get me wrong, the voice commands & sensors are a lot better than before, but it still has its issues.
Microsoft's 'Kinect 2.0' |
"Hey, big spender!"
So, what does competition mean for businesses? Loss. The more products out there that do something similar to yours, the more potential customers are taken away and loss in what could have been profit. Computers & computer games started out for, excuse me here, the 'nerdy' type of guys, who enjoy programming and circuits etc. For whatever reason, a lot of women didn't really enjoy this type of thing, and never really took the computer industry into consideration for a job. Perhaps games generally didn't appeal to the female market? Therefore, only a certain type of person would want to buy & use a computer and play games. However, when the first console was made, it was made for the living room, a more family orientated place. Also, as home computers became more necessary to have, and women were becoming more independent & getting jobs that became heavily reliant on computers, they were exposed to games whether they liked it or not. By bringing the console and computer to family homes, games were starting to be developed for a wider market, with gender specific ones, as well as the all inclusive games.
The reason I mention this is because if you have a wider target market, you product & or business will most definitely be more commercially viable, and more likely to generate profit. Even though there is still a larger ratio of male to female gamers (55:45 - Ref 6), there's still a lot more females playing games nowadays than there was back in the 1960's/70's.
Gaming franchises - main characters |
Grand Theft Auto 5 Logo |
Change is good
Omni-directional Treadmill - Kickstarter Project 'Omni: Move naturally in your favourite game |
A wonderful example of this is presented on a TV program "The Gadget Show". We all have our controllers, what ones we prefer due to the ergonomics of them, the design etc, although at some point surely we'll get bored of these? They're certainly a good, efficient concept that requires minimal effort to play, but what about walking around yourself and 'feeling' the game, bringing all kinds of engagement. They demonstrate an omni-directional treadmill as well as a 180 degree display which moves as you move, tracked by using Microsoft's Kinect. You can see the references for videos (highly recommended) - Refs 10. Now, this type of experience is still clearly in development and far from being commercially viable, let alone logistically viable for the living room. However, a kick-starter project was successfully funded in July 2013 for an omni-treadmill for the living room. - Ref 9. I haven't heard any breaking news of it yet, but it could be the next controller, or at least, a new area for gamers to explore and have fun with. Therefore, the feeling of wanting something new and exciting ties into driving us to create new and innovative ideas, advancing in the technology department.
To Summarise
In a few short points, what keeps the technology going?:
- The need for better, faster, stronger tech to keep us interested & engaged.
- In terms of gaming/games improving, the technology helps it develop by allowing for more complex'simulations' & environments.
- Competition between companies to keep on top of the market drives themselves to become better with each release they do.
- In one word: Profit. If a business is profitable, it only makes sense to milk it as much as you can, but in order to do so, you must improve and not subtract.
- Getting bored with one thing, or just coming up with something new helps explore undiscovered roads which could lead to a better place - Exploring the unknown drives us to move forward.
This blog is a little lengthy, although I did keep it to 5 points. Nevertheless, I hope you enjoyed reading what I think about how we keep progressing.
References:
1-The republic, book II, 369c, Plato.
2-http://www.computerhope.com/jargon/d/diffengi.htm
3-http://www.crews.org/curriculum/ex/compsci/articles/history.htm
4-http://www.smithsonianmag.com/history-archaeology/The-Brief-History-of-the-ENIAC-Computer-228879421.html
5-http://oldcomputers.net/zx81.html
6-http://www.escapistmagazine.com/forums/read/7.410369-ESA-Study-Finds-Women-Make-Up-Nearly-Half-of-Gamer-Population
7-http://www.huffingtonpost.co.uk/2013/09/09/gta-5-budget-most-expensive_n_3892602.html
8-http://www.vg247.com/2013/10/29/gta-5-has-sold-29-million-copies/
9-http://www.kickstarter.com/projects/1944625487/omni-move-naturally-in-your-favorite-game
10-http://www.rockpapershotgun.com/2011/10/31/the-gadget-show-plays-bf3-better-than-you/ & http://gadgetshow.channel5.com/gadget-show/gadget-news/up-close-with-the-battlefield-3-simulator
11-New electronics. (26th June 2012). From Pong to Wii: four decades of computing gaming. 2-4.
Image References:
-http://suturi.com/?p=9495
-http://oldcomputers.net/pics/ZX81.jpg
-http://assets.motherboard.tv/post_images/assets/000/009/010/Rom_cartridges_original.jpg?1302589924
-http://images.lazygamer.net/2010/11/eyeytoy.jpg
-http://media.heavy.com/media/2013/11/Kinect2.jpg
-http://media.comicbookmovie.com/images/users/uploads/21032/Top_Games_PC_by_josepa.jpg
-http://www.cgmotionbox.com/wp-content/uploads/2013/09/logo-vintage.png
-https://s3.amazonaws.com/ksr/assets/000/533/193/24385ea8eadf82ed168601ccdfe444d2_large.jpg?1366613213
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